au.streamcaching.PrimeSoundOnAudioComponents
au.streamcaching.PrimeSoundOnAudioComponents is a console variable in Unreal Engine 5 (UE5). See what au.streamcaching.PrimeSoundOnAudioComponents does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
When set to 1, automatically primes a USoundBase when a UAudioComponent is spawned with that sound, or when UAudioComponent::SetSound is called.
Usage
Unreal console (open with ~)
> au.streamcaching.PrimeSoundOnAudioComponents 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.streamcaching.KeepCacheMissBufferOnFlushVarau.streamcaching.MaxCachesToDisplayVarau.streamcaching.MemoryLimitTrimPercentageVarau.streamcaching.MinimumCacheUsageVarau.streamcaching.NumSoundWavesToClearOnCacheOverflowVarau.streamcaching.PlaybackRequestPriorityVarau.streamcaching.ReadRequestPriorityVarau.streamcaching.ResizeAudioCacheToCmdau.streamcaching.SaveAudiomemReportOnCacheOverflowVarau.streamcaching.SearchUsingChunkArrayVarau.streamcaching.StartProfilingCmdau.streamcaching.StopProfilingCmd