au.streamcaching.NumSoundWavesToClearOnCacheOverflow
au.streamcaching.NumSoundWavesToClearOnCacheOverflow is a console variable in Unreal Engine 5 (UE5). See what au.streamcaching.NumSoundWavesToClearOnCacheOverflow does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
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When set > 0, we will attempt to release retainers for only that many sounds every time we have a cache overflow. 0: reset all retained sounds on cache overflow, >0: evict this many sounds on any cache overflow.
Usage
Unreal console (open with ~)
> au.streamcaching.NumSoundWavesToClearOnCacheOverflow 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.streamcaching.FlushAudioCacheCmdau.streamcaching.ForceBlockForLoadVarau.streamcaching.KeepCacheMissBufferOnFlushVarau.streamcaching.MaxCachesToDisplayVarau.streamcaching.MemoryLimitTrimPercentageVarau.streamcaching.MinimumCacheUsageVarau.streamcaching.PlaybackRequestPriorityVarau.streamcaching.PrimeSoundOnAudioComponentsVarau.streamcaching.ReadRequestPriorityVarau.streamcaching.ResizeAudioCacheToCmdau.streamcaching.SaveAudiomemReportOnCacheOverflowVarau.streamcaching.SearchUsingChunkArrayVar