r.DFShadowQuality
r.DFShadowQuality is a console variable in Unreal Engine 5 (UE5). See what r.DFShadowQuality does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Defines the distance field shadow method which allows to adjust for quality or performance. 0:off, 1:low (20 steps, no SSS), 2:medium (32 steps, no SSS), 3:high (64 steps, SSS, default)
Usage
Unreal console (open with ~)
> r.DFShadowQuality 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DFFullResolutionVarr.DFShadowAsyncComputeVarr.DFShadowAverageObjectsPerCullTileVarr.DFShadowCompactCulledObjectsVarr.DFShadowCullTileWorldSizeVarr.DFShadowOffsetDataStructureVarr.DFShadowScatterTileCullingVarr.DFTwoSidedMeshDistanceBiasVarr.DiffuseColor.MaxVarr.DiffuseColor.MinVarr.DiffuseIndirect.DenoiserVarr.DiffuseIndirect.HalfResVar