r.DFShadowCullTileWorldSize
r.DFShadowCullTileWorldSize is a console variable in Unreal Engine 5 (UE5). See what r.DFShadowCullTileWorldSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
World space size of a tile used for culling for directional lights.
Usage
Unreal console (open with ~)
> r.DFShadowCullTileWorldSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DFDistanceScaleVarr.DFFarTransitionScaleVarr.DFFullResolutionVarr.DFShadowAsyncComputeVarr.DFShadowAverageObjectsPerCullTileVarr.DFShadowCompactCulledObjectsVarr.DFShadowOffsetDataStructureVarr.DFShadowQualityVarr.DFShadowScatterTileCullingVarr.DFTwoSidedMeshDistanceBiasVarr.DiffuseColor.MaxVarr.DiffuseColor.MinVar