r.DFTwoSidedMeshDistanceBias
r.DFTwoSidedMeshDistanceBias is a console variable in Unreal Engine 5 (UE5). See what r.DFTwoSidedMeshDistanceBias does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
World space amount to expand distance field representations of two sided meshes. This is useful to get tree shadows to match up with standard shadow mapping.
Usage
Unreal console (open with ~)
> r.DFTwoSidedMeshDistanceBias 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DFShadowAverageObjectsPerCullTileVarr.DFShadowCompactCulledObjectsVarr.DFShadowCullTileWorldSizeVarr.DFShadowOffsetDataStructureVarr.DFShadowQualityVarr.DFShadowScatterTileCullingVarr.DiffuseColor.MaxVarr.DiffuseColor.MinVarr.DiffuseIndirect.DenoiserVarr.DiffuseIndirect.HalfResVarr.DiffuseIndirect.RayPerPixelVarr.DisableDistortionVar