r.DFShadowScatterTileCulling
r.DFShadowScatterTileCulling is a console variable in Unreal Engine 5 (UE5). See what r.DFShadowScatterTileCulling does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use the rasterizer to scatter objects onto the tile grid for culling.
Usage
Unreal console (open with ~)
> r.DFShadowScatterTileCulling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DFShadowAsyncComputeVarr.DFShadowAverageObjectsPerCullTileVarr.DFShadowCompactCulledObjectsVarr.DFShadowCullTileWorldSizeVarr.DFShadowOffsetDataStructureVarr.DFShadowQualityVarr.DFTwoSidedMeshDistanceBiasVarr.DiffuseColor.MaxVarr.DiffuseColor.MinVarr.DiffuseIndirect.DenoiserVarr.DiffuseIndirect.HalfResVarr.DiffuseIndirect.RayPerPixelVar