r.HLOD.MaximumLevel
r.HLOD.MaximumLevel is a console variable in Unreal Engine 5 (UE5). See what r.HLOD.MaximumLevel does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
How far down the LOD hierarchy to allow showing (can be used to limit quality loss and streaming texture memory usage on high scalability settings) -1: No maximum level (default) 0: Prevent ever showing a HLOD cluster instead of individual meshes 1: Allow only the first level of HLOD clusters to be shown 2+: Allow up to the Nth level of HLOD clusters to be shown
Usage
Unreal console (open with ~)
> r.HLOD.MaximumLevel 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HLODCmdr.HLOD.DistanceOverrideVarr.HLOD.DistanceOverrideScaleVarr.HLOD.DitherPauseTimeVarr.HLOD.ForceDisableCastDynamicShadowVarr.HLOD.ListUnbuiltCmdr.HZB.BuildUseComputeVarr.HZBOcclusionVarr.IncludeNonVirtualTexturedLightmapsVarr.IndirectLightingCacheVarr.InstanceCulling.AllowBatchedBuildRenderingCommandsVarr.InstanceCulling.AllowInstanceOrderPreservationVar