UEConsole Commands
VariableConsole VariableRenderer

r.HLOD.MaximumLevel

r.HLOD.MaximumLevel is a console variable in Unreal Engine 5 (UE5). See what r.HLOD.MaximumLevel does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

How far down the LOD hierarchy to allow showing (can be used to limit quality loss and streaming texture memory usage on high scalability settings) -1: No maximum level (default) 0: Prevent ever showing a HLOD cluster instead of individual meshes 1: Allow only the first level of HLOD clusters to be shown 2+: Allow up to the Nth level of HLOD clusters to be shown

Usage

Unreal console (open with ~)
> r.HLOD.MaximumLevel 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

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