r.MaterialEnableNewHLSLGenerator
r.MaterialEnableNewHLSLGenerator is a console variable in Unreal Engine 5 (UE5). See what r.MaterialEnableNewHLSLGenerator does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables the new (WIP) material HLSL generator.
Usage
Unreal console (open with ~)
> r.MaterialEnableNewHLSLGenerator 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.MaterialEditor.AnalyticDeriv.DebugEmitInvalidDerivTokensVarr.MaterialEditor.AnalyticDeriv.DebugGenerateAllFunctionsVarr.MaterialEditor.AnalyticDeriv.DebugTextureSampleVarr.MaterialEditor.LWCEnabledVarr.MaterialEditor.UseDevShadersVarr.MaterialEnableControlFlowVarr.MaterialParameterLegacyChecksVarr.MaterialQualityLevelVarr.MaxAnisotropyVarr.MaxCSMRadiusToAllowPerObjectShadowsVarr.MaxQualityModeVarr.MaxVertexBytesAllocatedPerFrameVar