r.MaxCSMRadiusToAllowPerObjectShadows
r.MaxCSMRadiusToAllowPerObjectShadows is a console variable in Unreal Engine 5 (UE5). See what r.MaxCSMRadiusToAllowPerObjectShadows does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Only stationary lights with a CSM radius smaller than this will create per object shadows for dynamic objects.
Usage
Unreal console (open with ~)
> r.MaxCSMRadiusToAllowPerObjectShadows 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
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