r.MaterialQualityLevel
r.MaterialQualityLevel is a console variable in Unreal Engine 5 (UE5). See what r.MaterialQualityLevel does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0 corresponds to low quality materials, as defined by quality switches in materials, 1 corresponds to high, 2 for medium, and 3 for Epic.
Usage
Unreal console (open with ~)
> r.MaterialQualityLevel 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.MaterialEditor.AnalyticDeriv.DebugTextureSampleVarr.MaterialEditor.LWCEnabledVarr.MaterialEditor.UseDevShadersVarr.MaterialEnableControlFlowVarr.MaterialEnableNewHLSLGeneratorVarr.MaterialParameterLegacyChecksVarr.MaxAnisotropyVarr.MaxCSMRadiusToAllowPerObjectShadowsVarr.MaxQualityModeVarr.MaxVertexBytesAllocatedPerFrameVarr.MeshCardRepresentationVarr.MeshCardRepresentation.AsyncVar