r.MaterialParameterLegacyChecks
r.MaterialParameterLegacyChecks is a console variable in Unreal Engine 5 (UE5). See what r.MaterialParameterLegacyChecks does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When enabled, sanity check new material parameter logic against legacy path. Note that this can be slow
Usage
Unreal console (open with ~)
> r.MaterialParameterLegacyChecks 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.MaterialEditor.AnalyticDeriv.DebugGenerateAllFunctionsVarr.MaterialEditor.AnalyticDeriv.DebugTextureSampleVarr.MaterialEditor.LWCEnabledVarr.MaterialEditor.UseDevShadersVarr.MaterialEnableControlFlowVarr.MaterialEnableNewHLSLGeneratorVarr.MaterialQualityLevelVarr.MaxAnisotropyVarr.MaxCSMRadiusToAllowPerObjectShadowsVarr.MaxQualityModeVarr.MaxVertexBytesAllocatedPerFrameVarr.MeshCardRepresentationVar