r.Mobile.EarlyZPassOnlyMaterialMasking
r.Mobile.EarlyZPassOnlyMaterialMasking is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.EarlyZPassOnlyMaterialMasking does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to compute materials\' mask opacity only in early Z pass for Mobile platform. Changing this setting requires restarting the editor. <=0: off 1: on
Usage
Unreal console (open with ~)
> r.Mobile.EarlyZPassOnlyMaterialMasking 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.AntiAliasingVarr.Mobile.CompressLandscapeWeightMapsVarr.Mobile.CustomDepthDownSampleVarr.Mobile.CustomDepthForTranslucencyVarr.Mobile.DisableVertexFogVarr.Mobile.EarlyZPassVarr.Mobile.EnableClothVarr.Mobile.EnableMovableLightCSMShaderCullingVarr.Mobile.EnableMovableSpotlightsVarr.Mobile.EnableMovableSpotlightsShadowVarr.Mobile.EnableNoPrecomputedLightingCSMShaderVarr.Mobile.EnableOcclusionExtraFrameVar