UEConsole Commands
VariableConsole VariableRenderer

r.Mobile.EarlyZPassOnlyMaterialMasking

r.Mobile.EarlyZPassOnlyMaterialMasking is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.EarlyZPassOnlyMaterialMasking does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Whether to compute materials\' mask opacity only in early Z pass for Mobile platform. Changing this setting requires restarting the editor. <=0: off 1: on

Usage

Unreal console (open with ~)
> r.Mobile.EarlyZPassOnlyMaterialMasking 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r