r.Mobile.EnableMovableLightCSMShaderCulling
r.Mobile.EnableMovableLightCSMShaderCulling is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.EnableMovableLightCSMShaderCulling does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: All primitives lit by movable directional light render with CSM. 1: Primitives lit by movable directional light render with the CSM shader when determined to be within CSM range. (default)
Usage
Unreal console (open with ~)
> r.Mobile.EnableMovableLightCSMShaderCulling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.CustomDepthDownSampleVarr.Mobile.CustomDepthForTranslucencyVarr.Mobile.DisableVertexFogVarr.Mobile.EarlyZPassVarr.Mobile.EarlyZPassOnlyMaterialMaskingVarr.Mobile.EnableClothVarr.Mobile.EnableMovableSpotlightsVarr.Mobile.EnableMovableSpotlightsShadowVarr.Mobile.EnableNoPrecomputedLightingCSMShaderVarr.Mobile.EnableOcclusionExtraFrameVarr.Mobile.EnableStaticAndCSMShadowReceiversVarr.Mobile.EyeAdaptationVar