r.Mobile.EarlyZPass
r.Mobile.EarlyZPass is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.EarlyZPass does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use a depth only pass to initialize Z culling for the mobile base pass. 0: off 1: all opaque
Usage
Unreal console (open with ~)
> r.Mobile.EarlyZPass 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.AmbientOcclusionTechniqueVarr.Mobile.AntiAliasingVarr.Mobile.CompressLandscapeWeightMapsVarr.Mobile.CustomDepthDownSampleVarr.Mobile.CustomDepthForTranslucencyVarr.Mobile.DisableVertexFogVarr.Mobile.EarlyZPassOnlyMaterialMaskingVarr.Mobile.EnableClothVarr.Mobile.EnableMovableLightCSMShaderCullingVarr.Mobile.EnableMovableSpotlightsVarr.Mobile.EnableMovableSpotlightsShadowVarr.Mobile.EnableNoPrecomputedLightingCSMShaderVar