UEConsole Commands
VariableConsole VariableRenderer

r.Mobile.UseClusteredDeferredShading

r.Mobile.UseClusteredDeferredShading is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.UseClusteredDeferredShading does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Toggle use of clustered deferred shading for lights that support it. 0 is off (default), 1 is on

Usage

Unreal console (open with ~)
> r.Mobile.UseClusteredDeferredShading 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r