r.OIT.Debug
r.OIT.Debug is a console variable in Unreal Engine 5 (UE5). See what r.OIT.Debug does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable per-instance triangle sorting debug rendering.
Usage
Unreal console (open with ~)
> r.OIT.Debug 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.NormalCurvatureToRoughnessScaleVarr.NormalMapsForStaticLightingVarr.NumBufferedOcclusionQueriesVarr.NumFramesUnusedBeforeReleasingGlobalResourceBuffersVarr.Occlusion.SingleRHIThreadStallVarr.OcclusionCullParallelPrimFetchVarr.OIT.PoolVarr.OIT.Pool.ReleaseFrameThresholdVarr.OIT.SortObjectTrianglesVarr.OneFrameThreadLagVarr.OpenGL.DisableTextureStreamingSupportVarr.OpenGL.ForceDXCVar