r.OneFrameThreadLag
r.OneFrameThreadLag is a console variable in Unreal Engine 5 (UE5). See what r.OneFrameThreadLag does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to allow the rendering thread to lag one frame behind the game thread (0: disabled, otherwise enabled)
Usage
Unreal console (open with ~)
> r.OneFrameThreadLag 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Occlusion.SingleRHIThreadStallVarr.OcclusionCullParallelPrimFetchVarr.OIT.DebugVarr.OIT.PoolVarr.OIT.Pool.ReleaseFrameThresholdVarr.OIT.SortObjectTrianglesVarr.OpenGL.DisableTextureStreamingSupportVarr.OpenGL.ForceDXCVarr.OverrideShaderDebugDirVarr.Paper2D.DrawTwoSidedVarr.Paper2D.UsePrebuiltVertexBuffersVarr.ParallelBasePassVar