r.ShaderCompiler.DumpCompileJobInputs
r.ShaderCompiler.DumpCompileJobInputs is a console variable in Unreal Engine 5 (UE5). See what r.ShaderCompiler.DumpCompileJobInputs does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
if != 0, unpreprocessed input of the shader compiler jobs will be dumped into the debug directory for closer inspection. This is a debugging feature which is disabled by default.
Usage
Unreal console (open with ~)
> r.ShaderCompiler.DumpCompileJobInputs 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderCodeLibrary.VisualizeShaderUsageVarr.ShaderCompiler.AllowDistributedCompilationVarr.ShaderCompiler.CacheStatsPrintoutIntervalVarr.ShaderCompiler.CrashOnHungShaderMapsVarr.ShaderCompiler.DistributedControllerTimeoutVarr.ShaderCompiler.DistributedMinBatchSizeVarr.ShaderCompiler.EmitWarningsOnLoadVarr.ShaderCompiler.JobCacheVarr.ShaderCompiler.JobCacheDDCVarr.ShaderCompiler.JobCacheDDCEnableRemotePolicyVarr.ShaderCompiler.MaxJobCacheMemoryMBVarr.ShaderCompiler.MaxJobCacheMemoryPercentVar