r.ShaderPipelineCache.DoNotPrecompileComputePSO
r.ShaderPipelineCache.DoNotPrecompileComputePSO is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.DoNotPrecompileComputePSO does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Disables precompilation of compute PSOs (replayed from a recorded file) on start. This is a safety switch in case things go wrong
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.DoNotPrecompileComputePSO 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPipelineCache.BackgroundBatchSizeVarr.ShaderPipelineCache.BackgroundBatchTimeVarr.ShaderPipelineCache.BatchSizeVarr.ShaderPipelineCache.BatchTimeVarr.ShaderPipelineCache.ClearOSCacheVarr.ShaderPipelineCache.CloseCmdr.ShaderPipelineCache.EnabledVarr.ShaderPipelineCache.GameFileMaskEnabledVarr.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresentVarr.ShaderPipelineCache.LogPSOVarr.ShaderPipelineCache.MaxPrecompileTimeVarr.ShaderPipelineCache.MinBindCountVar