r.ShaderPipelineCache.GameFileMaskEnabled
r.ShaderPipelineCache.GameFileMaskEnabled is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.GameFileMaskEnabled does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Set non zero to use GameFileMask during PSO precompile - recording should always save out the usage masks to make that data availble when needed.
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.GameFileMaskEnabled 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPipelineCache.BatchSizeVarr.ShaderPipelineCache.BatchTimeVarr.ShaderPipelineCache.ClearOSCacheVarr.ShaderPipelineCache.CloseCmdr.ShaderPipelineCache.DoNotPrecompileComputePSOVarr.ShaderPipelineCache.EnabledVarr.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresentVarr.ShaderPipelineCache.LogPSOVarr.ShaderPipelineCache.MaxPrecompileTimeVarr.ShaderPipelineCache.MinBindCountVarr.ShaderPipelineCache.OpenCmdr.ShaderPipelineCache.PrecompileBatchSizeVar