r.ShaderPipelineCache.SaveBoundPSOLog
r.ShaderPipelineCache.SaveBoundPSOLog is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.SaveBoundPSOLog does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If > 0 then a log of all bound PSOs for this run of the program will be saved to a writable user cache file. Defaults to 0 but is forced on with -logpso.
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.SaveBoundPSOLog 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPipelineCache.PreCompileMaskVarr.ShaderPipelineCache.PreOptimizeEnabledVarr.ShaderPipelineCache.PrintNewPSODescriptorsVarr.ShaderPipelineCache.ReportPSOVarr.ShaderPipelineCache.SaveCmdr.ShaderPipelineCache.SaveAfterPSOsLoggedVarr.ShaderPipelineCache.SaveUserCacheVarr.ShaderPipelineCache.SetBatchModeCmdr.ShaderPipelineCache.StartupModeVarr.ShaderPipelineCache.UserCacheUnusedElementCheckPeriodVarr.ShaderPipelineCache.UserCacheUnusedElementRetainDaysVarr.ShaderPipelineCacheTools.IncludeComputePSODuringCookVar