UEConsole Commands
VariableConsole VariableRenderer

r.ShaderPipelineCache.SaveBoundPSOLog

r.ShaderPipelineCache.SaveBoundPSOLog is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.SaveBoundPSOLog does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

If > 0 then a log of all bound PSOs for this run of the program will be saved to a writable user cache file. Defaults to 0 but is forced on with -logpso.

Usage

Unreal console (open with ~)
> r.ShaderPipelineCache.SaveBoundPSOLog 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r