r.ShaderPipelineCache.SaveAfterPSOsLogged
r.ShaderPipelineCache.SaveAfterPSOsLogged is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.SaveAfterPSOsLogged does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Set the number of PipelineStateObjects to log before automatically saving. 0 will disable automatic saving (which is the default now, as automatic saving is found to be broken).
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.SaveAfterPSOsLogged 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPipelineCache.PrecompileBatchTimeVarr.ShaderPipelineCache.PreCompileMaskVarr.ShaderPipelineCache.PreOptimizeEnabledVarr.ShaderPipelineCache.PrintNewPSODescriptorsVarr.ShaderPipelineCache.ReportPSOVarr.ShaderPipelineCache.SaveCmdr.ShaderPipelineCache.SaveBoundPSOLogVarr.ShaderPipelineCache.SaveUserCacheVarr.ShaderPipelineCache.SetBatchModeCmdr.ShaderPipelineCache.StartupModeVarr.ShaderPipelineCache.UserCacheUnusedElementCheckPeriodVarr.ShaderPipelineCache.UserCacheUnusedElementRetainDaysVar