UEConsole Commands
VariableConsole VariableRenderer

r.ShaderPipelineCache.SaveAfterPSOsLogged

r.ShaderPipelineCache.SaveAfterPSOsLogged is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.SaveAfterPSOsLogged does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Set the number of PipelineStateObjects to log before automatically saving. 0 will disable automatic saving (which is the default now, as automatic saving is found to be broken).

Usage

Unreal console (open with ~)
> r.ShaderPipelineCache.SaveAfterPSOsLogged 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r