r.SkeletalMesh.LODMaterialReference
r.SkeletalMesh.LODMaterialReference is a console variable in Unreal Engine 5 (UE5). See what r.SkeletalMesh.LODMaterialReference does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether a material needs to be referenced by at least one unstripped mesh LOD to be considered as used.
Usage
Unreal console (open with ~)
> r.SkeletalMesh.LODMaterialReference 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShowMaterialDrawEventsVarr.ShowPrecomputedVisibilityCellsVarr.ShowRelevantPrecomputedVisibilityCellsVarr.ShowShaderCompilerWarningsVarr.SimpleForwardShadingVarr.SkeletalMesh.KeepMobileMinLODSettingOnDesktopVarr.SkeletalMesh.StripMinLodDataDuringCookingVarr.SkeletalMeshLODBiasVarr.SkeletalMeshLODRadiusScaleVarr.SkeletalMeshReductionModuleVarr.SkinCache.AllowDupedVertsForRecomputeTangentsVarr.SkinCache.CaptureVar