UEConsole Commands
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r.SkeletalMesh.LODMaterialReference

r.SkeletalMesh.LODMaterialReference is a console variable in Unreal Engine 5 (UE5). See what r.SkeletalMesh.LODMaterialReference does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Whether a material needs to be referenced by at least one unstripped mesh LOD to be considered as used.

Usage

Unreal console (open with ~)
> r.SkeletalMesh.LODMaterialReference 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r