r.SimpleForwardShading
r.SimpleForwardShading is a console variable in Unreal Engine 5 (UE5). See what r.SimpleForwardShading does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use the simple forward shading base pass shaders which only support lightmaps + stationary directional light + stationary skylight All other lighting features are disabled when true. This is useful for supporting very low end hardware, and is only supported on PC platforms. 0:off, 1:on
Usage
Unreal console (open with ~)
> r.SimpleForwardShading 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.WholeSceneShadowUnbuiltInteractionThresholdVarr.ShadowQualityVarr.ShowMaterialDrawEventsVarr.ShowPrecomputedVisibilityCellsVarr.ShowRelevantPrecomputedVisibilityCellsVarr.ShowShaderCompilerWarningsVarr.SkeletalMesh.KeepMobileMinLODSettingOnDesktopVarr.SkeletalMesh.LODMaterialReferenceVarr.SkeletalMesh.StripMinLodDataDuringCookingVarr.SkeletalMeshLODBiasVarr.SkeletalMeshLODRadiusScaleVarr.SkeletalMeshReductionModuleVar