r.SkinCache.AllowDupedVertsForRecomputeTangents
r.SkinCache.AllowDupedVertsForRecomputeTangents is a console variable in Unreal Engine 5 (UE5). See what r.SkinCache.AllowDupedVertsForRecomputeTangents does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: off (default) 1: Forces that vertices at the same position will be treated differently and has the potential to cause seams when verts are split.
Usage
Unreal console (open with ~)
> r.SkinCache.AllowDupedVertsForRecomputeTangents 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkeletalMesh.KeepMobileMinLODSettingOnDesktopVarr.SkeletalMesh.LODMaterialReferenceVarr.SkeletalMesh.StripMinLodDataDuringCookingVarr.SkeletalMeshLODBiasVarr.SkeletalMeshLODRadiusScaleVarr.SkeletalMeshReductionModuleVarr.SkinCache.CaptureVarr.SkinCache.CompileShadersVarr.SkinCache.DebugVarr.SkinCache.DefaultBehaviorVarr.SkinCache.MaxDispatchesPerCmdListVarr.SkinCache.MaxRayTracingPrimitivesPerCmdListVar