r.SkinCache.CompileShaders
r.SkinCache.CompileShaders is a console variable in Unreal Engine 5 (UE5). See what r.SkinCache.CompileShaders does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether or not to compile the GPU compute skinning cache shaders. This will compile the shaders for skinning on a compute job and not skin on the vertex shader. GPUSkinVertexFactory.usf needs to be touched to cause a recompile if this changes. 0 is off(default), 1 is on
Usage
Unreal console (open with ~)
> r.SkinCache.CompileShaders 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkeletalMesh.StripMinLodDataDuringCookingVarr.SkeletalMeshLODBiasVarr.SkeletalMeshLODRadiusScaleVarr.SkeletalMeshReductionModuleVarr.SkinCache.AllowDupedVertsForRecomputeTangentsVarr.SkinCache.CaptureVarr.SkinCache.DebugVarr.SkinCache.DefaultBehaviorVarr.SkinCache.MaxDispatchesPerCmdListVarr.SkinCache.MaxRayTracingPrimitivesPerCmdListVarr.SkinCache.MemoryLimitForBatchedRayTracingGeometryUpdatesVarr.SkinCache.ModeVar