r.SkinCache.Capture
r.SkinCache.Capture is a console variable in Unreal Engine 5 (UE5). See what r.SkinCache.Capture does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Trigger a render capture for the next skin cache dispatches.
Usage
Unreal console (open with ~)
> r.SkinCache.Capture 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.SkeletalMesh.LODMaterialReferenceVarr.SkeletalMesh.StripMinLodDataDuringCookingVarr.SkeletalMeshLODBiasVarr.SkeletalMeshLODRadiusScaleVarr.SkeletalMeshReductionModuleVarr.SkinCache.AllowDupedVertsForRecomputeTangentsVarr.SkinCache.CompileShadersVarr.SkinCache.DebugVarr.SkinCache.DefaultBehaviorVarr.SkinCache.MaxDispatchesPerCmdListVarr.SkinCache.MaxRayTracingPrimitivesPerCmdListVarr.SkinCache.MemoryLimitForBatchedRayTracingGeometryUpdatesVar