r.StencilForLODDither
r.StencilForLODDither is a console variable in Unreal Engine 5 (UE5). See what r.StencilForLODDither does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use stencil tests in the prepass, and depth-equal tests in the base pass to implement LOD dithering. If disabled, LOD dithering will be done through clip() instructions in the prepass and base pass, which disables EarlyZ. Forces a full prepass when enabled.
Usage
Unreal console (open with ~)
> r.StencilForLODDither 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.StaticMesh.KeepMobileMinLODSettingOnDesktopVarr.StaticMesh.MinLodQualityLevelVarr.StaticMesh.StripDistanceFieldDataDuringLoadVarr.StaticMesh.StripMinLodDataDuringCookingVarr.StaticMesh.UpdateMeshLODGroupSettingsAtLoadVarr.StaticMeshLODDistanceScaleVarr.StencilLODModeVarr.StrataVarr.Strata.BytesPerPixelVarr.Strata.Classification.DebugVarr.strata.ClearDuringCategorizationVarr.Strata.RoughDiffuseVar