r.StencilLODMode
r.StencilLODMode is a console variable in Unreal Engine 5 (UE5). See what r.StencilLODMode does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Specifies the dither LOD stencil mode. 0: Graphics pass. 1: Compute pass (on supported platforms). 2: Compute async pass (on supported platforms).
Usage
Unreal console (open with ~)
> r.StencilLODMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.StaticMesh.MinLodQualityLevelVarr.StaticMesh.StripDistanceFieldDataDuringLoadVarr.StaticMesh.StripMinLodDataDuringCookingVarr.StaticMesh.UpdateMeshLODGroupSettingsAtLoadVarr.StaticMeshLODDistanceScaleVarr.StencilForLODDitherVarr.StrataVarr.Strata.BytesPerPixelVarr.Strata.Classification.DebugVarr.strata.ClearDuringCategorizationVarr.Strata.RoughDiffuseVarr.StrataBackCompatibilityVar