r.MaterialEditor.UseDevShaders
r.MaterialEditor.UseDevShaders is a console variable in Unreal Engine 5 (UE5). See what r.MaterialEditor.UseDevShaders does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Toggles whether the material editor will use shaders that include extra overhead incurred by the editor. Material editor must be re-opened if changed at runtime.
Usage
Unreal console (open with ~)
> r.MaterialEditor.UseDevShaders 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Material.RoughDiffuseVarr.MaterialEditor.AnalyticDerivVarr.MaterialEditor.AnalyticDeriv.DebugEmitInvalidDerivTokensVarr.MaterialEditor.AnalyticDeriv.DebugGenerateAllFunctionsVarr.MaterialEditor.AnalyticDeriv.DebugTextureSampleVarr.MaterialEditor.LWCEnabledVarr.MaterialEnableControlFlowVarr.MaterialEnableNewHLSLGeneratorVarr.MaterialParameterLegacyChecksVarr.MaterialQualityLevelVarr.MaxAnisotropyVarr.MaxCSMRadiusToAllowPerObjectShadowsVar