r.OIT.Pool
r.OIT.Pool is a console variable in Unreal Engine 5 (UE5). See what r.OIT.Pool does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable index buffer pool allocation which reduce creation/deletion time by re-use buffers.
Usage
Unreal console (open with ~)
> r.OIT.Pool 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.NormalMapsForStaticLightingVarr.NumBufferedOcclusionQueriesVarr.NumFramesUnusedBeforeReleasingGlobalResourceBuffersVarr.Occlusion.SingleRHIThreadStallVarr.OcclusionCullParallelPrimFetchVarr.OIT.DebugVarr.OIT.Pool.ReleaseFrameThresholdVarr.OIT.SortObjectTrianglesVarr.OneFrameThreadLagVarr.OpenGL.DisableTextureStreamingSupportVarr.OpenGL.ForceDXCVarr.OverrideShaderDebugDirVar