r.OIT.Pool.ReleaseFrameThreshold
r.OIT.Pool.ReleaseFrameThreshold is a console variable in Unreal Engine 5 (UE5). See what r.OIT.Pool.ReleaseFrameThreshold does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Number of frame after which unused buffer are released.
Usage
Unreal console (open with ~)
> r.OIT.Pool.ReleaseFrameThreshold 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.NumBufferedOcclusionQueriesVarr.NumFramesUnusedBeforeReleasingGlobalResourceBuffersVarr.Occlusion.SingleRHIThreadStallVarr.OcclusionCullParallelPrimFetchVarr.OIT.DebugVarr.OIT.PoolVarr.OIT.SortObjectTrianglesVarr.OneFrameThreadLagVarr.OpenGL.DisableTextureStreamingSupportVarr.OpenGL.ForceDXCVarr.OverrideShaderDebugDirVarr.Paper2D.DrawTwoSidedVar