r.ShaderPipelineCache.MaxPrecompileTime
r.ShaderPipelineCache.MaxPrecompileTime is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.MaxPrecompileTime does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The maximum time to allow a PSO to be precompiled. if greather than 0, the amount of wall time we will allow pre-compile of PSOs and then switch to background processing.
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.MaxPrecompileTime 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPipelineCache.CloseCmdr.ShaderPipelineCache.DoNotPrecompileComputePSOVarr.ShaderPipelineCache.EnabledVarr.ShaderPipelineCache.GameFileMaskEnabledVarr.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresentVarr.ShaderPipelineCache.LogPSOVarr.ShaderPipelineCache.MinBindCountVarr.ShaderPipelineCache.OpenCmdr.ShaderPipelineCache.PrecompileBatchSizeVarr.ShaderPipelineCache.PrecompileBatchTimeVarr.ShaderPipelineCache.PreCompileMaskVarr.ShaderPipelineCache.PreOptimizeEnabledVar