UEConsole Commands
VariableConsole VariableRenderer

r.ShaderPipelineCache.MaxPrecompileTime

r.ShaderPipelineCache.MaxPrecompileTime is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.MaxPrecompileTime does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

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The maximum time to allow a PSO to be precompiled. if greather than 0, the amount of wall time we will allow pre-compile of PSOs and then switch to background processing.

Usage

Unreal console (open with ~)
> r.ShaderPipelineCache.MaxPrecompileTime 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r