r.ShaderPipelineCache.LogPSO
r.ShaderPipelineCache.LogPSO is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.LogPSO does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
1 Logs new PSO entries into the file cache and allows saving.
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.LogPSO 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPipelineCache.ClearOSCacheVarr.ShaderPipelineCache.CloseCmdr.ShaderPipelineCache.DoNotPrecompileComputePSOVarr.ShaderPipelineCache.EnabledVarr.ShaderPipelineCache.GameFileMaskEnabledVarr.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresentVarr.ShaderPipelineCache.MaxPrecompileTimeVarr.ShaderPipelineCache.MinBindCountVarr.ShaderPipelineCache.OpenCmdr.ShaderPipelineCache.PrecompileBatchSizeVarr.ShaderPipelineCache.PrecompileBatchTimeVarr.ShaderPipelineCache.PreCompileMaskVar