r.ShaderPipelineCache.MinBindCount
r.ShaderPipelineCache.MinBindCount is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.MinBindCount does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The minimum bind count to allow a PSO to be precompiled. Changes to this value will not affect PSOs that have already been removed from consideration.
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.MinBindCount 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPipelineCache.DoNotPrecompileComputePSOVarr.ShaderPipelineCache.EnabledVarr.ShaderPipelineCache.GameFileMaskEnabledVarr.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresentVarr.ShaderPipelineCache.LogPSOVarr.ShaderPipelineCache.MaxPrecompileTimeVarr.ShaderPipelineCache.OpenCmdr.ShaderPipelineCache.PrecompileBatchSizeVarr.ShaderPipelineCache.PrecompileBatchTimeVarr.ShaderPipelineCache.PreCompileMaskVarr.ShaderPipelineCache.PreOptimizeEnabledVarr.ShaderPipelineCache.PrintNewPSODescriptorsVar