r.ShaderPipelineCache.PreCompileMask
r.ShaderPipelineCache.PreCompileMask is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.PreCompileMask does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Mask used to precompile the cache. Defaults to all PSOs (-1)
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.PreCompileMask 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPipelineCache.LogPSOVarr.ShaderPipelineCache.MaxPrecompileTimeVarr.ShaderPipelineCache.MinBindCountVarr.ShaderPipelineCache.OpenCmdr.ShaderPipelineCache.PrecompileBatchSizeVarr.ShaderPipelineCache.PrecompileBatchTimeVarr.ShaderPipelineCache.PreOptimizeEnabledVarr.ShaderPipelineCache.PrintNewPSODescriptorsVarr.ShaderPipelineCache.ReportPSOVarr.ShaderPipelineCache.SaveCmdr.ShaderPipelineCache.SaveAfterPSOsLoggedVarr.ShaderPipelineCache.SaveBoundPSOLogVar