r.ShaderPipelineCache.Open
r.ShaderPipelineCache.Open is a console command in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.Open does and how to run it in the Unreal Engine console below.
Category: Renderer · Namespace:
rDescription
Takes the desired filename to open and then loads the pipeline file cache.
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.OpenRelated in r
r.ShaderPipelineCache.EnabledVarr.ShaderPipelineCache.GameFileMaskEnabledVarr.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresentVarr.ShaderPipelineCache.LogPSOVarr.ShaderPipelineCache.MaxPrecompileTimeVarr.ShaderPipelineCache.MinBindCountVarr.ShaderPipelineCache.PrecompileBatchSizeVarr.ShaderPipelineCache.PrecompileBatchTimeVarr.ShaderPipelineCache.PreCompileMaskVarr.ShaderPipelineCache.PreOptimizeEnabledVarr.ShaderPipelineCache.PrintNewPSODescriptorsVarr.ShaderPipelineCache.ReportPSOVar