r.ShaderPipelineCache.PrecompileBatchSize
r.ShaderPipelineCache.PrecompileBatchSize is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.PrecompileBatchSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Set the number of PipelineStateObjects to compile in a single batch operation when pre-optimizing the cache. Defaults to a maximum of 50 per frame, due to async. file IO it is less in practice.
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.PrecompileBatchSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPipelineCache.GameFileMaskEnabledVarr.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresentVarr.ShaderPipelineCache.LogPSOVarr.ShaderPipelineCache.MaxPrecompileTimeVarr.ShaderPipelineCache.MinBindCountVarr.ShaderPipelineCache.OpenCmdr.ShaderPipelineCache.PrecompileBatchTimeVarr.ShaderPipelineCache.PreCompileMaskVarr.ShaderPipelineCache.PreOptimizeEnabledVarr.ShaderPipelineCache.PrintNewPSODescriptorsVarr.ShaderPipelineCache.ReportPSOVarr.ShaderPipelineCache.SaveCmd