r.SkeletalMeshLODBias
r.SkeletalMeshLODBias is a console variable in Unreal Engine 5 (UE5). See what r.SkeletalMeshLODBias does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
LOD bias for skeletal meshes (does not affect animation editor viewports).
Usage
Unreal console (open with ~)
> r.SkeletalMeshLODBias 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShowRelevantPrecomputedVisibilityCellsVarr.ShowShaderCompilerWarningsVarr.SimpleForwardShadingVarr.SkeletalMesh.KeepMobileMinLODSettingOnDesktopVarr.SkeletalMesh.LODMaterialReferenceVarr.SkeletalMesh.StripMinLodDataDuringCookingVarr.SkeletalMeshLODRadiusScaleVarr.SkeletalMeshReductionModuleVarr.SkinCache.AllowDupedVertsForRecomputeTangentsVarr.SkinCache.CaptureVarr.SkinCache.CompileShadersVarr.SkinCache.DebugVar