r.SkeletalMesh.StripMinLodDataDuringCooking
r.SkeletalMesh.StripMinLodDataDuringCooking is a console variable in Unreal Engine 5 (UE5). See what r.SkeletalMesh.StripMinLodDataDuringCooking does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If set will strip skeletal mesh LODs under the minimum renderable LOD for the target platform during cooking.
Usage
Unreal console (open with ~)
> r.SkeletalMesh.StripMinLodDataDuringCooking 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShowPrecomputedVisibilityCellsVarr.ShowRelevantPrecomputedVisibilityCellsVarr.ShowShaderCompilerWarningsVarr.SimpleForwardShadingVarr.SkeletalMesh.KeepMobileMinLODSettingOnDesktopVarr.SkeletalMesh.LODMaterialReferenceVarr.SkeletalMeshLODBiasVarr.SkeletalMeshLODRadiusScaleVarr.SkeletalMeshReductionModuleVarr.SkinCache.AllowDupedVertsForRecomputeTangentsVarr.SkinCache.CaptureVarr.SkinCache.CompileShadersVar