r.SkeletalMeshLODRadiusScale
r.SkeletalMeshLODRadiusScale is a console variable in Unreal Engine 5 (UE5). See what r.SkeletalMeshLODRadiusScale does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Scale factor for the screen radius used in computing discrete LOD for skeletal meshes. (0.25-1)
Usage
Unreal console (open with ~)
> r.SkeletalMeshLODRadiusScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShowShaderCompilerWarningsVarr.SimpleForwardShadingVarr.SkeletalMesh.KeepMobileMinLODSettingOnDesktopVarr.SkeletalMesh.LODMaterialReferenceVarr.SkeletalMesh.StripMinLodDataDuringCookingVarr.SkeletalMeshLODBiasVarr.SkeletalMeshReductionModuleVarr.SkinCache.AllowDupedVertsForRecomputeTangentsVarr.SkinCache.CaptureVarr.SkinCache.CompileShadersVarr.SkinCache.DebugVarr.SkinCache.DefaultBehaviorVar