r.ShaderPipelineCache.PreOptimizeEnabled
r.ShaderPipelineCache.PreOptimizeEnabled is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.PreOptimizeEnabled does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Set non zero to PreOptimize PSOs - this allows some PSOs to be compiled in the foreground before going in to game
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.PreOptimizeEnabled 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPipelineCache.MaxPrecompileTimeVarr.ShaderPipelineCache.MinBindCountVarr.ShaderPipelineCache.OpenCmdr.ShaderPipelineCache.PrecompileBatchSizeVarr.ShaderPipelineCache.PrecompileBatchTimeVarr.ShaderPipelineCache.PreCompileMaskVarr.ShaderPipelineCache.PrintNewPSODescriptorsVarr.ShaderPipelineCache.ReportPSOVarr.ShaderPipelineCache.SaveCmdr.ShaderPipelineCache.SaveAfterPSOsLoggedVarr.ShaderPipelineCache.SaveBoundPSOLogVarr.ShaderPipelineCache.SaveUserCacheVar