r.ShaderPipelineCache.PrintNewPSODescriptors
r.ShaderPipelineCache.PrintNewPSODescriptors is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.PrintNewPSODescriptors does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
1 prints descriptions for all new PSO entries to the log/console while 0 does not. 2 prints additional details about the PSO. Defaults to 0 in *Shipping* builds, otherwise 1.
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.PrintNewPSODescriptors 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPipelineCache.MinBindCountVarr.ShaderPipelineCache.OpenCmdr.ShaderPipelineCache.PrecompileBatchSizeVarr.ShaderPipelineCache.PrecompileBatchTimeVarr.ShaderPipelineCache.PreCompileMaskVarr.ShaderPipelineCache.PreOptimizeEnabledVarr.ShaderPipelineCache.ReportPSOVarr.ShaderPipelineCache.SaveCmdr.ShaderPipelineCache.SaveAfterPSOsLoggedVarr.ShaderPipelineCache.SaveBoundPSOLogVarr.ShaderPipelineCache.SaveUserCacheVarr.ShaderPipelineCache.SetBatchModeCmd