r.ShaderPipelineCache.ReportPSO
r.ShaderPipelineCache.ReportPSO is a console variable in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.ReportPSO does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
1 reports new PSO entries via a delegate, but does not record or modify any cache file.
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.ReportPSO 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ShaderPipelineCache.OpenCmdr.ShaderPipelineCache.PrecompileBatchSizeVarr.ShaderPipelineCache.PrecompileBatchTimeVarr.ShaderPipelineCache.PreCompileMaskVarr.ShaderPipelineCache.PreOptimizeEnabledVarr.ShaderPipelineCache.PrintNewPSODescriptorsVarr.ShaderPipelineCache.SaveCmdr.ShaderPipelineCache.SaveAfterPSOsLoggedVarr.ShaderPipelineCache.SaveBoundPSOLogVarr.ShaderPipelineCache.SaveUserCacheVarr.ShaderPipelineCache.SetBatchModeCmdr.ShaderPipelineCache.StartupModeVar