r.ShaderPipelineCache.Save
r.ShaderPipelineCache.Save is a console command in Unreal Engine 5 (UE5). See what r.ShaderPipelineCache.Save does and how to run it in the Unreal Engine console below.
Category: Renderer · Namespace:
rDescription
Save the current pipeline file cache.
Usage
Unreal console (open with ~)
> r.ShaderPipelineCache.SaveRelated in r
r.ShaderPipelineCache.PrecompileBatchSizeVarr.ShaderPipelineCache.PrecompileBatchTimeVarr.ShaderPipelineCache.PreCompileMaskVarr.ShaderPipelineCache.PreOptimizeEnabledVarr.ShaderPipelineCache.PrintNewPSODescriptorsVarr.ShaderPipelineCache.ReportPSOVarr.ShaderPipelineCache.SaveAfterPSOsLoggedVarr.ShaderPipelineCache.SaveBoundPSOLogVarr.ShaderPipelineCache.SaveUserCacheVarr.ShaderPipelineCache.SetBatchModeCmdr.ShaderPipelineCache.StartupModeVarr.ShaderPipelineCache.UserCacheUnusedElementCheckPeriodVar